future forming (and other strategies)

Here at [Re_Map], we share the view that we have entered a post-digital age in which how and why we design has become as significant as what we design. As part of our ongoing research and critique into modes of representation and production, a new book by Nick Dunn has just been published, ‘Digital Fabrication in Architecture’ (Laurence King). The publication features work from leading-edge practices and researchers from around the globe as well as numerous [Re_Map] alumni.

Architecture is fundamentally concerned with two core activities: designing and making. Of course, these are not mutually exclusive and often inform one another in a continuous dialogue as projects progress from concepts, through design development to final form – typically the realization of a building. The ability to effectively communicate creative ideas remains a central aspect of the discipline. With the development of numerous Computer-Aided Design (CAD) and other software packages, the variety of design processes available to architects, which may influence the fabrication of architecture and its components, is greater than ever. Of specific interest in this field is the recent capability of completely digital workflows or the ability to integrate analogue and digital techniques and processes to produce physical objects, whether three-dimensional concept diagrams, scale models or full-size prototypes.

As such, there has been considerable emphasis on the notion of ‘digital craft’ which, rather than the relationship between human and the machine creating distance from the design and making process, actually reinforces the level of engagement between the two. Therefore, whilst some of the contemporary tools we may now use differ vastly from those used in previous times, the idea of craftsmanship still prevails in the sense of a designer who is involved in a cyclical process between the generation of an idea, its representation (whether through drawing and/or modelling), and its fabrication.

This book seeks to bridge various gaps in understanding through three major themes:
1. Generation – how do we produce and develop design data?
2. Integration – how do we than use this design data, since it is often also the construction data, in a meaningful and creative manner?
3. Strategies – what are the overarching approaches connecting geometry and material, design and fabrication?

DFiA

‘This welcome publication is inspiring, informative, lusciously illustrated and methodically structured. As digital fabrication technologies seep evermore into the daily routines of design practice, it should provoke more designers to become familiar with these tools, and to exploit their potential as makers.’

– Bob Sheil, RIBA, Senior Lecturer and Director of Technology and Computing, The Bartlett School of Architecture, UCL

‘Nick Dunn has perfectly situated this book at a point where advanced thinking in architecture meets emerging, cutting edge technologies. Digital Fabrication in Architecture is as inspiring as it is informative.’

Thom Faulders, Architect, Faulders Studio, and Professor, Department of Architecture, CCA

Abstract Urban Topographies – Data Mapping # 2

Composite geo-spatial datascapes, in which invisible characteristics of the urban/rural landscape are attached to physical topographical information, have become increasingly prevalent in our attempts to understand the flows and processes that accord further definition of our environment and, indeed, its experiential qualities. This project, developed by Robin Burek, utilised Ordnance Survey grids and the points therein to take a series of data readings in order to determine Wifi signals, 3G and cellular signal strength. By taking GIS readings at each survey point this data was then mapped as a new thermo-terrain within the defined field and superimposed upon one another to create an overall topography of network connectivity. This was in the context of Huddersfield promoting itself as a home for new digital industries. The results were used to inform site selection and programme definition for a masterplan based on sustainable transport infrastructure and integrated urban development.
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Cellular Urbanism – Data Mapping # 1

The use of maps in relation to cities and our experience of them is both a familiar one and historically extensive. Our engagement with an unknown city is nearly always translated through the map whether illustrating streets, tourist destinations or transportation systems. Indeed, urban experience in an unfamiliar context is typically an exchange between cartographic spaces and the materials of the built environment. Considered in this manner it is evident that urban and cartographic spaces are entwined and continue to exist in a mutual relationship with each other, surviving temporal shifts and developments. With the increasing growth of potential opportunities and creative practice for urban mapping it is important to remember that the critical discourse surrounding public space and notions of privacy and place must continue in order to parallel such developments and frame them in an intelligible manner. One of the most prevalent capacities of the information age is the accessibility and exchange of data, rendering the previously latent visible. This project, developed by Joe Haire, Felicity Hurling, Dicky Lewis and Dan Stock, created an interface for data collation, cellular automation and site designation.

  • By utilising the interface of postcode data and Ordnance Survey grid based sub-divisions it is possible to design live applications that offer a multitude of possibilities not simply confined to architecture or urban design.Image
  • In this particular manifestation live data from a number of sources pertaining to lifestyle choices was streamed to a cellular automata model. Image
  • This included crime rates, house prices, leisure facilities and such and their respective incidence in each cell. By using a sliding scale against the assigned 15 parameters prospective householders or developers were offered possibilities as to the best area to live or to start their business.Image
  • The possible application of this software is effectively limitless in terms of the scale at which it is applied, the number of parametric inputs and the needs of any particular user as yet undetermined.Image

plaza in space

Here at [Re_Map] we’re not just about future visions and computation and an interesting exchange with a historian of technology this week brought together some thoughts, conversations and recent archive footage, of which we had been in receipt, to make this rumination. The historian in question had been to visit RAF Barnham where the Blue Steel nuclear deterrent was stored until 1963. His observations included one concerning the plan of the outer perimeter that had unnecessarily assumed a pentagonal plan, a type of fortification that stretches back to the C14 to contain C20, state of the art, weaponry. The point being that the act of ‘design’ in technology can be seen to be frequently referential to earlier forms and methods, as some sort of default and even in the most extreme of circumstances.

Much has been made, in architectural circles, of ‘interactivity’ and of designed ‘intervention’ in the public realm. One has to ask is this at the expense or in lieu of ‘decoration’? There has been a physical and metaphorical ‘flattening’ of the city in its vertical plane. Relief in facades, over the course of the twentieth century, has diminished, though depth has not necessarily receded in the same way, as new double-skinned solutions emerge to try and affect climate change and carbon reduction. Interactivity in material and built terms is often an applied surface with a variety of environmentally responsive reactions that may include automata, light or sound and in all probability began to emerge from museum display and theme park technologies. The augmenting of reality with some new form of audio-visual encounter that crosses the real-virtual divide is a difficult territory to discuss critically in a blog post – the question as to whether it is even worthy of discourse would have to answered first; are these types of experience in the public realm simply ‘entertainment’? Should we expect the continued Disneyfication of reality as we continue to be great consumers? The role of the ‘image’ in the urban landscape is also an essay in its own right, these are not questions to be answered here.

More exactly here is the fact that ‘interactivity’ and ‘responsive art’ is not new and attributable to the rise of the Arduino and other prototyping platforms. The cyberneticians of the 1960s were all investigating such and the Jasia Reichardt curated exhibition of 1968 at the ICA is now seen as pivotal in bringing together creative from various disciplines around the ideas of interactive, generative and responsive art. Somewhere, amidst the maelstrom of unfettered creativity that seems, from this distance, to characterise the late 1960s was an artist known as William (Bill) Mitchell.

Bill Mitchell explains the setting for his illuminated art on the narrow side of Piccadilly Plaza in Manchester.

Mitchell doesn’t classify himself as an artist, in his words, “I’m a doer, I like doing things, making, and art gave me the opportunity to do that.” His output from the 1950s onwards was prolific and he pioneered new techniques in casting, blasting, moulding and formwork using concrete, plaster, glass, ceramics, rubber and other self-prepared compounds. It is this large scale and ‘machined’ art for which Mitchell is most well known, but his sparkling imagination would not confine him to ‘sculpture’ in the conventional sense (despite his unconventional approach), he found himself concerned with the “brashness” of applied illuminated advertising in places like Piccadilly Circus and set about finding a way to control the arrays to combat the pollution by disorganised agglomerations of neon. He set his sights on the growing tower of Piccadilly Plaza in Manchester, eventually subject to a suitably futuristic marketing campaign which saw it branded as the ‘Hotel in Space’. Footage sent by Mitchell to [Re_Map] shows him describing the context in which the new building sits as being formed mostly from a “bus station and lots of extraneous matter like trees, not very good trees”. He wanted to develop a design for a “flexible, sort of piece of drawing paper, that you draw on with light” that would cover the entirety of the narrow side of the new tower and would face Piccadilly Gardens.

Text from publicity brochure for Piccadilly Plaza. Held at Salford Local Studies & Archives.

Mitchell’s own working model of sensors and activated bulbs.

The 300ft x 65ft façade was to be covered with 16,000 photoelectric cells in panels each of 11ft in height to align with the floor-to-floor dimensions of the tower. The photoelectric cells when subjected to a signal, in this case light, would activate bulbs in a panel of a different scale, but the same gauge; there was a sensor for every bulb.

Mitchell stands in front of a full scale mock up panel. The model on the left is a scale model of the tower and the small white rectangle represents a single panel.

Mitchell was as much an inventor as a designer or artist and in his studio he mocked up a ‘Heath Robinson’ version of his idea using a  “home movie outfit” and sensors and circuits he had put together himself as well as a full scale mock up panel and models of the building.

The footage shows Mitchell explaining his role and that he then “had to get somebody who could put two wires together”. That someone was “Mr. Parker”, though we never discover where Mr. Parker came from. To produce a picture they needed to generate half tones using thyristors on the circuit boards, it was this sort of knowledge that Mr. Parker brought to the project. It is unclear from the footage whether indeed this was a commission to build or to experiment or just something that the energetic Mitchell decided to do. The conclusion of the footage states that the developer, Bernard Sunley, has yet to decide whether or not to stump up the £180 000 required to realise the dream – obviously he turned it down. It is also not certain whether the lights would be in lieu of the circuit board relief panels that were eventually used on the end walls of the tower.

Mr. Parker demonstrates his more sophisticated model that can produce half tones.

The possible application did not stop there, architect Gerry Matthews of Covell & Matthews thought that Blackpool promenade would be the ideal location for a similar set up based on two screens and outdoor amphitheatre adjacent the promenade. At the new Curzon Cinema in Mayfair Mitchell switched the light sensors for audio sensors and generated kaleidoscopic ambient projections that were years ahead of their time.

In this short film is encompassed a mass of ideas and latent commentaries that are contemporary in the twenty-first century; the notion of brand and its impact upon the city, the idea of reactive and responsive environments, the role of art in the public realm, kaleidoscopic urbanism and electronic art to name but a few. Mitchell is an intriguing character who is currently penning his own biography and this will undoubtedly yield more evidence of the innovation embodied in his practice.

Infra_MANC Catalogue

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The 2nd Edition of the catalogue to accompany the Infra_MANC exhibition [February/March 2012] is now available at The RIBA Hub on Portland Street Manchester and will be on sale from tomorrow via the Manchester Modernist Society online shop. The first edition of 100 copies vanished in under 4 days, this edition is also limited to 100 retail copies, so don’t sleep.

From the introduction:

One way to academically approach the city is to interrogate the infrastructures that keep it moving, operating and communicating. Engaging extensively the materiality and technicality of infrastructure is still relatively uncommon in the social sciences. It is also somewhat unusual to focus on infrastructure that never came to be and technical systems that remained on the paper plans.

Infrastructure typically exudes physical permanence, at least to superficial visual inspection, and on the overview plans and construction schematics, it can appear so believably real. Moreover, the functioning of technical space and built structures as infrastructure services for the city often equates to cultural permanence, which has generated a widespread lack of technological comprehension [or even awareness] by the general public. Essential to infrastructure is that it can be seen as invisible and ignored in everyday discourse. In established industrialised cities, like Manchester, the ‘basic’ utilities of water, power and communications are seemingly present everywhere and  always ‘on’ and working, presenting an image of infrastructural permanence and stability. In contrast to this image of permanence and stability, systems of infrastructure are in reality delicately balanced and prone to failure, which can expose the vulnerability of urban processes that depend upon them. As such,  one of the defining aspects  of utilities and structures, which achieve cultural status of infrastructure, is that they become ‘visible upon breakdown’.[1]

This limited project has sought to uncover the technical specification of, and socio-political context for, several infrastructural elements and plans in Manchester  as a means to examine the post-war decades and the dreams, ambitions and realities concomittant with societal changes between the early 1950s and the mid 1970s.

The research conducted over the last half year has delved into the engineering detail and concrete materialities of a number of iconic projects and several unrealised infrastructural dreams within post-war Manchester and the impact these have had on the shape of the contemporary city. The immediate goal for the research was to build up a narrative understanding and a visual record of the four key modes of communication – road infrastructure, railway transportation, passenger aviation and telecommunication –  and to display this to people in the city. The results are assembled as Infra_MANC an exhibition that seeks to analyse the conception, planning, construction and promotion of four key infrastructural projects: the Mancunian Way, the never realised Picc-Vic railway tunnel, the Guardian telephone exchange and fanciful dreams of a city centre heliport.

Two were built as planned at considerable financial cost, but were rather ineffectual by completion, two were to remain the unrealised dreams of city planners. They were large scale pieces of infrastructure, that it was imagined would create new spaces for communication, with two being buried underground and two being up in the air to facilitate movement above the congested city. They partially overlap and intersect across and through the central area of Manchester [see Overview Map]. One is an infrastructure icon  [the Mancunian Way] , another is a source of intrigue for some [the Guardian underground exchange], and the two unrealised infrastructures are significant in that they offer scope to imagine how the city would be different had they been built.

We have chosen to approach the materiality and imagined forms of these four infrastructures by analysing them primarily through visual artefacts of engineers and original mapping of the planners, much of which is never normally published or even meant to be exposed to the public. Undertaking primary research in archives, seeking recollections of those involved and borrowing key items held in private collections, we have striven to present the distinctive aesthetic of a Modern city as viewed from the professional eyes of the engineer, technically-minded architects and the transport planner. Many of the drawings are highly technical – apparently de-humanised and seemingly a-political – showing only what was to be manufactured and installed. Whilst harsh at first sight, infrastructure often has sculptural qualities to its insertion in the landscape, the angular geometries, specified materials and architectural styling often speaks of the age in which they were conceived. Infrastructural plans, sectional diagrams and drawings depict fluidly shaped lines of piping routing, sinuous steel reinforcing and muscular concrete forms, along with arrays of cryptic acronyms and hand-drawn annotations that truly invites visual scrutiny. The rewards from the time one must take to decode the content of such engineering schematics and planners diagramming of space, we would argue, bring a new kind of mechanistic beauty to the fore. Of course, one might counter-argue that it is not beauty one is seeing displayed, but merely infrastructure being laid bare to be easily objectified as pornographic exposure of the working of city space. We leave it to the judgement of visitors to the exhibition and readers of this catalogue to reach a verdict.

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[1] Star, S. and Bowker, G. [2006] ‘How to infrastructure’, Lievrouw, L.A. and Livingstone, S. [eds] Handbook of New Media: Social shaping and social consequences of ICTs [London: SAGE], p.231.

Networks + wires

Thumbing Royston Landau’s New Directions in British Architecture (1968), part of the Studio Vista series, brought two interesting items to our attention. We’ve been looking at the birth of computing in Manchester and Cambridge and have come to learn that Lyons & Co. catering company ordered one of the first business computing machines in the UK. The firm was also responsible for the commissioning of Cedric Price to conduct a feasibility study into a ‘walk through’[1] centre to act as an ‘information machine’[2]for the public. The scheme was proposed for an existing building on the corner of Oxford Street and Tottenham Court Road in London and known by the acronym OCH (Oxford Street Corner House) and designed to handle up to 5,000 visitors and staff in a flexible and dynamic arrangement designed to offer skills training, ‘teleconnections’ for the press, information storage and inter-city conference exchanges. Price conceived these interfaces using diagrams that made allusion to scientific structures and interconnectivity. This particular project preempts a plethora of technologies and services that have become embedded in modern cultural life, as far as Price was concerned the site and the city ‘must indeed allow for continuous delight in the unknown in social terms’ [3].

‘OCH can be used as a citizens’ inquiry service where teleconnections can be made to press news rooms, travel agencies, government ministries, to Parliament, industry, commerce etc, thus making information accessible which is at present underused or ignored because of access difficulties. [diagram A].

Or OCH can offer a skill-learning or research facility service through programmed machines [a Link drive-a-car trainer or a language teaching machine] or through teleconnections to other study centres. [diagram B]

Or OCH can be used as a centre equipped to provide facilities for information exchange, at a meeting level, at a conference level, or at an inter-city [concurrent exchange] conference level. [diagram C]

The basic user component in the centre would be the two-seater information carrel, but open floor space for observation, wandering, wondering, rest and refreshment by mobile preparation units is fundamental to the full use of the centre.’

Price did not consult a UK computer manufacturer during his period of research and development, instead he corresponded with US firm IBM over the use of their 360-30 computer in the development of a ‘cyber-teashop’.[4] The variety of high street typologies and interconnectivity of media that this proposal preempts are vast – the shop as no longer a place for exchange of finance and product, but as a showroom in the manner of the pioneering Nike Town projects of the 1990s, virtual learning environments, video conferencing and media hubs are but a few of the later established settings that can be perceived as embedded within Price’s notion.

Matthews (2007) writing of the project proposes that OCH ‘was a deliberate attempt to explore new architectural and educational territories’[5] and quotes Price as wishing to examine these contexts ‘unfettered by tradition – scholastic, economic, academic or class structure’[6]Matthews continues to suggest that the scheme developed as biased towards the technological concerns of the framework and that the social agency and interactivity became less prominent as Margaret Littlewood was not involved in the project. Of course a technologically driven series of environments had already emerged during the 1950s in the form of new manufacturing facilities which, in some senses, whilst acknowledging of the ergonomic demands of an environment were largely technocratic in nature.

Which leads us to the second and ultimately technocratic incidence of architecture, the Central Electricity Generating Board’s (CEGB) National Tower Testing Station (NTTS) at Cheddar Gorge in Somerset. The site was designed by a team under the direction of W.R. Box and operated as a commercial testing laboratory for the full scale testing of pylons and other structures from 1966. Landau, writing in 1969, is fascinated by its hugely flexible demands and expandable setting as architecture without buildings and whilst not emerging from a critical territory nonetheless embodied the spirit of Price and his contemporaries. The dramatic night time photo is from Landau’s book, as is the schematic.[7]

A 100 sqft mounting pad was secured to the floor of the disused quarry and the quarry sides used as fixing points to test the strength of the towers. Without the use of this particular site a 200ft high stand alone structure would have been required to serve the same function as the post-industrial manufactured landscape. The unique laboratory allowed specific loads to be applied to sections of the towers to test one area of the structure at a time and not to test the entirety to destruction.[8]

As ever those ‘pesky kids’, the urban explorers, have been scratching about the modern day ruins of this not so distant remnant of the future. The photograph above is from the UK site 28dayslater and was taken by user ‘rigsby‘ in December 2007, even less now remains on site as testified by later visits. As an edifice this scheme is loaded with associations to things that interest us: the infrastructure and architecture of the post-war period, the design work of the nationalised industries, the hardware of infrastructure, planning and infrastructure as networks and the use of scientific language in design, modern ruins and a host of other loosely floating notions yet to be tied down. In many senses we are yet to arrive at the type of mobile and ultimately flexible architecture presupposed by a generation of future thinkers, in others the ‘new’ forms of socio-cultural space have been erased from the memory as reality fast outstrips imagination – who remembers internet cafes with names like ‘Cyberia’? One installation here reminds us of the hardware demands of the other – the apparently ethereal, networked space, ‘free’ at the point of connection, tied by its attendant transmission devices. Infrastructure can be volume or void, solid or lattice in its manifestation, but its steady accretion in service of our continuing urbanisation in virtual and real contexts can be seen as the surreptitious age of networks + wires.

[1] Landau, R. (1968) New Directions in British Architecture (London: Studio Vista) p.108.

[2] Landau, R. (1968) p.108.

[3] Price, C. (1984) The Square Book (London: Wiley Academy) 2003 Edition, p.54.

[4] Matthews, S. (2007) From Agit-Prop to Free Space: The Architecture of Cedric Price (London: Black Dog Publishing) p.177.

[5] Matthews, S. (2007) p.180.

[6] Price, C. (1984) ‘Oxford Corner House’ in Cedric Price: Works II (London: Architectural Association) p.65 as quoted by Matthews, S. (2007) p.180.

[7] Landau, R. (1968) pp.88-89.

[8] Lightfoot, E. & Duggan, D.M. ‘Rig for failure tests on scaffold towers’ in Materials and Structures, Volume 8, Number 6 (1975) pp.473-479.